Project Gorgon Crafting Guide
Crafting in Project Gorgon is a core system that goes far beyond making gear. It is used to create equipment, consumables, and even to interact with systems like Teleportation, Augmentation, and Transmutation. If you want stronger gear, better stats, and long term character growth, crafting plays a huge role.
This guide explains how crafting works, the main crafting paths, and what actually matters when you are getting started.
How Crafting Works In Project Gorgon
Crafting is done through the Crafting menu, opened with the C key by default. Each crafting skill has its own recipes, materials, and progression rules. Some crafting skills create items directly, while others modify existing items or unlock new systems.
Many actions that would be separate systems in other MMOs are handled through crafting here, including learning magic abilities, enhancing gear, and changing item properties.
Equipment Crafting Basics
Armor Crafting Paths
Armor is crafted through several different skills, each covering different armor types.
Armorsmithing focuses on metal armor
Leatherworking creates leather armor
Tailoring creates cloth armor
Toolcrafting creates certain specialized armor pieces and belts
Each armor type supports enchantments and later modifications, making early crafted gear useful well into mid and late game.
Weapon Crafting Overview
Weapon crafting is more limited early on and expands later.
Carpentry crafts weapons for Staff, Hammer, and some magic skills
Fishing can craft Bardic Horns
Bladesmithing crafts Sword, Knife Fighting, and Unarmed weapons
Bowyery crafts Archery and Crossbow weapons
Several weapons like shields, magic orbs, and Battle Chemistry beakers are not currently craftable and must be obtained elsewhere.
Other Craftable Equipment
Jewelry Crafting allows rings and necklaces to be made with powerful modifiers. Toolcrafting and Buckle Artistry allow the creation of belts with special effects, including inventory bonuses and skill support.
Treasure Effects And Enchanting Gear
One of the most important parts of crafting is adding treasure effects to equipment.
To create enchanted gear, you craft an Enchanted item and supply two crystals. These crystals determine which skills the modifiers roll for. The item rarity is random, and higher rarities mean more modifiers.
The modifiers are split evenly between the two skills provided by the crystals.
Crystal Ordering Explained
When an item rolls an odd number of modifiers, the extra modifier goes to the Primary Crystal. This lets you slightly favor one skill over another when enchanting.
For example, if you enchant for two skills and get five modifiers, the primary crystal skill will receive three modifiers and the secondary skill will receive two.
Generic And Endurance Modifiers
Some items can roll Generic or Endurance modifiers instead of skill specific ones.
Using Rubywall Crystal in both slots creates items with only Generic or Endurance modifiers
Using two of the same skill crystal can mix skill modifiers with Generic or Endurance modifiers
Endurance modifiers can only appear when the item is first crafted and cannot be rerolled later
These modifiers are especially important for survivability and inventory focused builds.
Crafting Points And Item Modification
Every magical item has Crafting Points. These points are spent to further improve items.
Crafting Points can be used for:
Adding extra modifiers through Augmentation
Applying Shamanic Infusion effects
Adding armor or pockets through Blacksmithing or Tailoring
Applying other late game item upgrades
Managing Crafting Points is critical, since once they are spent, you cannot get them back.
Mastercrafting And High End Gear
Enchanted recipes often have a Max Enchanted version. Using this increases the rarity of the item by one tier.
If a Legendary roll is increased again, the result is a Mastercrafted item. Mastercrafted items have more Crafting Points than normal items and are used for advanced end game modifications.
Foretold of in Prophecy items are drop only equivalents to Mastercrafted gear and function the same way.
Consumable Crafting Skills
Many crafting skills focus on consumables that support combat, gathering, and progression.
Cooking creates food, one of the most important systems in the game
Alchemy creates potions with strong temporary effects
Brewing creates alcohol with unique bonuses
Cheesemaking creates cheeses used in food recipes
Mycology creates bombs and special consumables
Flower Arrangement creates buffs for power and gathering
Candle Making creates damage and stat boosting candles
Gadgeteering creates utility tools and special devices
Consumables are often just as important as gear, especially in difficult content.
Crafting Skills Beyond Items
Several crafting related skills do not create items directly but instead modify gameplay systems.
These include Teleportation, Transmutation, Augmentation, Shamanic Infusion, Hoplology, Phrenology, Augury, and Surveying. These systems are essential for mobility, optimization, and late game progression.
For a list of all skills in Project Gorgon check out our guide here
What To Focus On As A New Crafter
Early on, it is best to focus on one or two crafting skills that support your main combat skills. Cooking and Alchemy are universally useful, while an armor or weapon crafting skill can save a lot of time and money.
Crafting in Project Gorgon rewards long term planning more than rushing. Items you craft early can remain useful far longer than in most MMOs if you invest in the right modifiers and upgrades.
For more, check out our Project Gorgon Hub page

