Project Gorgon Opens Fourth Server Miraverre as Player Count Surges
Project Gorgon has officially launched its fourth server, continuing a rapid expansion sparked by a major surge in players following its full Steam release. The new server, Miraverre, went live late on February 9 and now sits alongside Arisetsu, Dreva, and Strekios as part of the game’s growing server lineup.
This expansion follows a sharp increase in concurrency, with Project Gorgon reaching a peak of 3,483 players on February 9. For context, the game peaked at roughly 706 concurrent players on launch day, January 28. That jump in less than two weeks explains why server capacity quickly became a pressing concern for the developers.
Why A Fourth Server Became Necessary
The decision to open a fourth server was driven by more than just launch curiosity. Project Gorgon’s design encourages social play, and long standing community events began pushing existing servers beyond comfortable limits.
Player organized gatherings such as Poetry Jam routinely draw large crowds. During recent events, players reported overcrowded zones and noticeable performance strain, even attempting to split gatherings across locations to reduce load. While the launch of Strekios helped, peak hours continued to stress the remaining servers.
Miraverre was introduced to ease that pressure while offering a stable starting point for incoming players.
How The Fourth Server Affects Players
The arrival of Miraverre changes how players should think about choosing a server. Population is no longer concentrated on just one or two shards, and that has real effects on performance, grouping, and early progression.
New players benefit the most from the newest server. Early zones are less congested, quest areas feel smoother during peak hours, and large events are less disruptive. For anyone starting fresh, Miraverre currently offers the cleanest experience.
Established players on Arisetsu or Dreva lose nothing by staying put. These servers still offer mature economies, experienced crafters, and long time community support. The main difference is improved overall stability as population spreads more evenly.
The fourth server effectively gives players a choice between fresh progression and established infrastructure, without forcing either option.
Community Driven Server Naming
Miraverre’s name was selected through a player vote, narrowly beating out other options. The server is named after the Goddess of Dreams, fitting neatly into Project Gorgon’s lore focused world.
This method mirrors previous server launches, where expansions were treated as community moments rather than silent infrastructure updates. Player involvement continues to play a central role in how the game evolves.
What This Signals For Project Gorgon’s Future
Adding a fourth server so soon after launch suggests that Project Gorgon’s growth has exceeded expectations. SteamDB estimates showed more than 3,000 players online even outside peak hours, pointing to sustained interest rather than brief spikes.
There have already been secondary effects. A previously available $50 backer bundle, which included subscription time, a mount, and saddlebags, has been temporarily disabled while developers adjust it for multi server compatibility. The bundle is expected to return once those changes are finalized.
A Rare Problem For An Indie MMO
For a game that spent years with a small but dedicated audience, scaling to four servers in a matter of weeks is an unusual challenge to face. Community events overwhelming server capacity is a situation most indie MMOs never encounter.
Between the launch day peak of 706 players and the February 9 peak of 3,483, Project Gorgon’s momentum has been clear. With Miraverre now live, server management and population distribution are likely to remain active topics as the game settles into its post launch phase.
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