Project Gorgon PvP Guide: Does Project Gorgon Have PvP
If you are wondering whether Project Gorgon has PvP, the short answer is yes, but it is optional and not a core part of progression. The game is designed around PvE systems, with PvP existing in specific zones, through consumables, and during community events. There is no forced open world PvP, no ranked ladder, and no competitive season system.
Project Gorgon treats PvP as side content rather than endgame structure.
How PvP Works In Project Gorgon
PvP requires consent through a flagging system. You cannot attack other players in normal gameplay unless both of you are flagged for PvP.
There is no global PvP toggle that makes you permanently attackable everywhere. PvP is situational and controlled.
Red Wing Casino Arena
The main PvP location for many in the game is the Arena inside the Red Wing Casino.
The Arena is the central battlefield of the Casino. NPCs fight there throughout the day, and players can watch or place bets on those matches.
Player combat is allowed inside the Arena. If you are inside shortly before or during an NPC match, you are automatically moved to the balcony so you cannot interfere with the scheduled fight.
PvP here is location based and voluntary.
How To Reach The Red Wing Casino
There are multiple ways to access the Casino.
In Rahu, a portal located in the city provides direct access to the Casino.
In Eltibule, the Casino can be seen perched on top of rocky cliffs in the southwest corner of the zone. If you enjoy climbing can scale the rocks and enter through one of the upper windows. From the grassy courtyard below, you can also enter through the Employees Exit.
These access points make the Casino easy to reach from multiple late game zones.
PvP Juice And Voluntary Flagging
PvP Juice is a consumable potion that enables PvP flagging for a limited time.
To engage in PvP combat, both players must drink PvP Juice. Being flagged does not make you automatically attackable by everyone. It only allows combat between players who have chosen to enable it.
This keeps PvP consensual rather than forced.
Gruesome Spooky Punch
Gruesome Spooky Punch is a shared deployable item that temporarily flags players for PvP when consumed.
Anyone who drinks it becomes flagged for a short duration. It also alters movement and combat behavior temporarily. This mechanic is generally treated as social or experimental fun rather than competitive PvP.
PvP Dungeon In Serbule
There has been mention of a PvP enabled dungeon located somewhere in Serbule, but we aren’t entirely sure of the details yet (somehow must have missed this on our playthrough) so we will update this section later when we know more.
Community PvP Events
PvP has also been used in past community organized events rather than as an ongoing competitive system.
One example was Seasons End, hosted by the guild Akhisa’s Web. During that event:
Death stations were set up in the Fel Dasculan Ruins in the Fae Realm
Participants drank a potion to enter PvP mode
Volunteers defeated them using specific PvP only attacks
This allowed players to obtain certain death types that could only be triggered through PvP combat.
Events like this show how PvP in Project Gorgon is often used as a sandbox mechanic to unlock unique outcomes, not as a recurring competitive feature.
How PvP Feels At High Level
PvP is not tightly balanced for competition.
At higher levels, players can eliminate each other very quickly depending on build and skill combinations. Because the game allows flexible and unusual skill pairings, strict competitive balance is not the design goal.
PvP is best viewed as optional sandbox content rather than a progression path.
Final Thoughts On Project Gorgon PvP
Project Gorgon includes PvP, but it remains optional and limited.
It exists through:
The Red Wing Casino Arena
PvP Juice
Gruesome Spooky Punch
Occasional community events
There is no ranked ladder, no raid style PvP endgame, and no forced open world combat.
If you want a PvE focused sandbox MMO with optional PvP mechanics, Project Gorgon fits that description clearly.
For more, check out our Project Gorgon Hub page.

