Project Gorgon Death XP and Dying Skill Explained

Death XP in Project Gorgon is not a punishment system, but rather a progression mechanic that rewards experimentation, curiosity, and learning through failure. Unlike most MMOs, dying can actively make your character stronger if you understand how the system works.

This guide explains what Death XP is, how you earn it, and why new players should not ignore it.

What Death XP Actually Is

Death XP is tied to the Dying skill.

  • Every character has the Dying skill

  • It tracks how and why you have died

  • Leveling it provides permanent benefits

The game treats death as something to learn from, not something to avoid at all costs.

How You Earn Death XP

Death XP is earned when your health reaches zero.

Important rules.

  • The first time you die from a specific cause gives bonus Death XP

  • Repeating the same death still gives XP, but much less

  • Unique deaths matter more than frequent deaths

To see what deaths you have already recorded, open the Skills panel, select Dying, and view the causes list.

Why Unique Deaths Matter

The system is built to encourage discovery.

  • Falling

  • Drowning

  • Monster damage

  • Environmental hazards

  • Special effects and conditions

Each new cause teaches the game that you experienced something different, and it rewards that curiosity.

What You Get From Leveling Dying

The Dying skill provides real benefits.

  • Small but permanent Max Health increases

  • Access to a powerful utility ability

  • Progress toward Necromancy related systems

These bonuses apply permanently and never get taken away.

The Level 10 Unlock: Enter The Light

At level 10 Dying, a new option appears when you die.

Enter the light.

  • Opens portals to random locations

  • Provides direct portals to Serbule and Rahu

  • Fixed location portals have long cooldowns

This turns death into a movement tool instead of just a setback.

Death XP And Necromancy

Death XP directly supports Necromancy.

  • Necromancy benefits from death related systems

  • Tombstones created by deaths interact with Necromancy

  • Groups of tombstones can form graveyards

Players interested in Necromancy naturally benefit from engaging with the Dying skill.

Tombstones And Social Interaction

Every death leaves a tombstone.

  • Tombstones record how you died

  • You can remove your own tombstones if desired

  • Multiple tombstones together have gameplay significance

Other players can interact with tombstones to gain Compassion, creating social value from death.

Roleplay Death Effects Are Cosmetic

Sometimes death applies a temporary roleplay effect.

These can include.

  • Phobias

  • Delusions

  • Paranoia

  • Dementia style behaviors

These effects do not change mechanics. They exist purely for flavor and can be ignored if you want.

Diseases And Death

Some deaths or attacks can apply diseases.

  • Diseases are permanent unless cured

  • Certain abilities and effects can also cause disease

  • These are separate from Death XP but often encountered alongside it

Diseases are rare early and usually tied to specific dangers.

Should New Players Intentionally Die

Yes, within reason.

Good times to explore Death XP.

  • Early game when gear is cheap

  • While learning new zones

  • When curious about mechanics

Bad times to farm Death XP.

  • During Hardcore Mode

  • While carrying expensive gear

  • In dangerous boss areas

The goal is discovery, not frustration.

Death XP Is Not A Death Penalty

Death XP exists to change how players think.

  • Death does not erase progress

  • Death unlocks systems

  • Death rewards curiosity

This is why Project Gorgon feels different from traditional MMOs. For more information on the death penalty check out our guide here.

Final Note

In Project Gorgon, dying is a form of learning. Death XP turns mistakes into progress, unlocks permanent bonuses, and feeds into deeper systems like Necromancy and world interaction. Once you understand that unique deaths matter more than avoiding death entirely, the game becomes far less intimidating and far more interesting.


For more, check out our Project Gorgon Hub page.


MMOWire Editorial Staff

Written and maintained by the MMOWire staff.

https://mmowire.com/editorial-standards
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Project Gorgon Death Penalty Explained: Normal Death, Boss Curses, And Hardcore Mode