Project Gorgon 1.0 Release Date and Full Launch Details
Project Gorgon has officially reached version 1.0 and is no longer in Steam Early Access as of January 28, 2026. This is the full launch of the game, bringing new character models, a massive new capital city, level 100 skill progression, and major system updates, all without a character wipe.
After years of development, Project Gorgon is now in its full release state, with existing characters preserved and long term content focused on high level play, crafting depth, and future expansions rather than a finish line.
Project Gorgon Official 1.0 Release Explained
Project Gorgon 1.0 marks the end of Early Access and the beginning of the live era of the game. All existing characters remain playable, and no wipes are planned. A second server shard will open next week for players who want a fresh start, though characters cannot transfer between shards.
This update is focused on expanding the endgame, modernizing visuals, and setting up systems that will support the game for years rather than months.
New Character Models and Avatar Updates
All player characters now use newly revised avatar models. Before logging into an existing character, players must re style their appearance using the new avatar generator from the login screen.
The new models support hundreds of visual states, so some bugs are expected. Players are encouraged to report issues in game, especially visual glitches tied to animations or equipment.
Statehelm Becomes the New Endgame Hub
Statehelm is now fully accessible and serves as the new capital city. It is the largest and most complex map ever added to Project Gorgon and is designed for high level players.
Over 200 new quests
Training up to level 100 and beyond for all combat skills and most crafting skills
Over 750 unlockable storage slots
New combat and non combat systems tied to Statehelm progression
New high level vendor stalls designed for long term use
Statehelm is intended to be the central hub for max level players and the foundation for upcoming content. Performance and loading optimizations are still ongoing.
Vendor Stall System Reworked
Player run vendor stalls have received a major overhaul to better support newer players and reduce permanent stall monopolies.
In Serbule, stall pricing is now based on rental history over the past 90 days, with costs rising sharply after 30 days and becoming extremely expensive near the 90 day mark. This restores Serbule’s intended flea market style economy.
Statehelm introduces new high level stalls with fixed but expensive daily costs once a 30 day rental threshold is reached. These stalls require high Retail Management levels and are designed for experienced traders.
The casino stalls sit between the two systems, using a 45 day pricing window that discourages permanent use.
Combat Wisdom Gains Adjusted
Combat Wisdom acquisition has been updated to be less spammy and more rewarding at high levels.
Elite monsters now have a 3 percent chance to grant Combat Wisdom equal to their level
This results in significantly higher average gains at level 100
The base chance can be boosted with items
Mnemosyne items can be consumed for 1000 Combat Wisdom
Additional Combat Wisdom sources have been added through crafting systems
Named boss monsters remain the primary source, granting Combat Wisdom equal to their level once every three hours.
Crafting Epiphanies and Massive Crystals
High level crafting now has a new progression mechanic tied to Massive Crystals.
Massive versions of all existing gems can now be found
Using a Massive Crystal in crafting has a base 2 percent chance to trigger an epiphany
Epiphanies grant Combat Wisdom equal to 5 times the item level
Epiphanies also grant a 15 minute buff that rolls item rarity twice and keeps the better result
Only one epiphany can be active at a time, and new ones cannot trigger until the buff expires.
Casino Portal Behavior Updated
The Red Wing Casino portal is now truly dynamic. Its destination switches between Rahu and Statehelm depending on the current moon phase.
Players can speak to the portal attendant to travel to the opposite location once every 24 hours for 1000 councils. This change reinforces travel distance and regional identity that had been missing during beta.
Cartography and Skill Progression Tweaks
Cartography completion percentages have been recalculated across maps to reduce excessive edge exploration. As a result, some players may see slight changes to their Cartography level.
New synergy levels have also been added across many crafting skills, unlocking additional progression paths tied to reaching high levels in related skills.
Additional Fixes and World Improvements
This update includes a wide range of polish and quality improvements across the world.
Improved environment visuals in Statehelm and Eltibule
Reduced animation times for several spells
Enemy respawn timers standardized for daily quests
Numerous UI improvements across training, barter, dialogue, and stables
Multiple long standing visual and collision bugs fixed
Water visuals restored or improved across multiple regions
New installations now default to higher visual quality settings, with auto adjust disabled by default for clarity.
What Project Gorgon 1.0 Means Going Forward
Project Gorgon 1.0 is not an endpoint but a foundation. The game is now positioned for steady expansion, with Statehelm serving as the core of future content and systems.
There is no reset, no seasonal wipe, and no rush to the end. This launch cements Project Gorgon as a long term MMO focused on depth, experimentation, and player driven progression, with more updates already planned for the months ahead.

